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Devlog
20/11/2019 - Object Sprites and Levels!
November 20, 2019
by
Phobez
Hey! This week we can finally show you some of the things that you're going to find in our levels and I'm also going to share a bit about how we design our levels for Pathfinders. Lights, Traps, and L...
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16/11/2019 - Ads and Purchases Working
November 16, 2019
by
Phobez
It took us weeks, but we finally did it: our ads and In-App Purchases work! (yay!) At first and after a dozen attempts, our ads just simply didn't work. No matter what we did, they wouldn't show at th...
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6/11/2019 - Release Window and Working on Ads
November 06, 2019
by
Phobez
Hey, everyone! Welcome to our fifth devlog, in which I'm just going to talk about our release window and the ads that we're still working on. Originally, we planned to release Pathfinders as a finishe...
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29/10/2019 - Icons, Coins, Ads, and more
November 03, 2019
by
Phobez
We're excited to share what our team's been working on this past week. Last week we couldn't share much with you because college work was piling up on us, but as we'd hoped we have a lot more to share...
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22/10/2019 - Devlog #3
October 22, 2019
by
Faberwerks
Welcome to our third devlog! Unfortunately, this week we weren't able to do much due to a lot of college work piling up on us. Here's our short changelog: Finished implementing our "Level Directory" s...
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15/10/2019 - Controls and the Play Store
October 15, 2019
by
Phobez
1
Here in our second devlog, I want to talk about two things: how and why we changed how our movement controls work, and Google Play Store. Several weeks ago, four of our team members went to Japan on a...
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8/10/2019 - The Path Begins
October 08, 2019
by
Faberwerks
For the last 6 months or so, we've been working on our next project called Pathfinders . In today's first devlog, I want to talk about what the project is, how we got into it, and the things we hope t...
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